It’s the holiday season (backup singers: the holiday season) and the GROGPOD is coming ‘round for a special winter break episode! We’ve been asked by listeners for a while to do a developer interview so who better to bring on the program than amazing solo dev Huw Milward of previous episode Warsim: The Realm of Aslona!
We kick off the first hour of the program with Huw, Will, and I chatting by the fireplace with our ‘nog (grog?) in hand about topics like inspiration, marketing strategy, and of course ChatGPT. Join us after the interview for some listener letters too!
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- 2:20 - Interview with Huw Millward, solo dev of Warsim: The Realm of Aslona
- 6:25 - Warsim dev history and future
- 10:45 - How to stay inspired and creative?
- 13:00 - How to build an indie game community?
- 16:39 - Windows CMD design and spaghetti code
- 18:18 - Kitfox remasters of Dwarf Fortress and Caves of Qud
- 21:00 - Ascii art aesthetics, SanctuaryRPG, WORD GAME
- 26:39 - Randomness vs proc gen
- 34:24 - Gamedev feature strategy
- 37:48 - Steam reviews and marketing strategy
- 49:13 - ChatGPT
- 55:40 - Gamedev persistence and community engagement
- 58:30 - Favorite games and gamedev pen pals
- 1:05:43 - Emails: How long to evaluate a roguelike game?
- 1:18:31 - Emails: Mystery Dungeon games
Next episode: Season 2 starts with Rogue Tower!
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Huw Warren - Porto Alegre
Outro music: Warsim 8bit main theme