Oy, Gary! Is that you? Join us this week as we rehydrate some prisoners for derelict spaceship looting zaniness with Void Bastards! A 2.5D space shooter with more mutated freaks than the typical bus stop in Yoker, we try to appease the voice from the Stanley Parable with some bureaucratic busywork in the form of gun shooting. All the while fending off space pirates, space whales, and assessing if that gas station sandwich you just spent your credits on is or is not going to give you a parasite to start talking with a Glaswegian accent, aye?

Custom RSS Apple Podcasts Spotify YouTube Music Transcript

  • 1:19 - game stats
  • 2:33 - one sentence(?) description
  • 5:29 - Art style appreciation and initial gameplay impressions
  • 11:17 - Story setup and tutorial sequence discussion
  • 15:02 - Immersive sim comparisons and system complexity debate
  • 22:30 - Looting mechanics criticism and lack of meaningful decisions
  • 28:30 - Story problems and space whale encounter disappointment
  • 34:23 - Weapon crafting system and progression unlock issues
  • 43:30 - Development ambition vs execution capability discussion
  • 48:40 - Character trait system praise and gameplay variety
  • 54:18 - Missing boss battles and set piece sequences
  • 58:40 - Wild Bastards sequel preview and comparison hopes
  • 1:03:48 - rankings and final thoughts
  • 1:12:37 - similar games

Next episode: Inscryption

Contact us at grogpodzone@gmail.com!

https://grogpod.zone

Intro music: Chip Whickham - Space Walk

Outro music: Ryan Roth - Walk the Plank!