Welcome back Wizard, to the ruins of the universe! This week we pick up the coffeebreak hit of the traditional roguelike space Rift Wizard: a solo-dev effort by Dylan White, in which we skitter about pondering orbs of memory and battling all sorts of spritely monsters and mages. Armed with a spellbook a mile long and wild passive skills to boot, we will finally exact our revenge on the evil red wizard Mordred for waking us up from our nap.

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  • 2:46 - game stats
  • 3:48 - one sentence description
  • 4:50 - Graphics philosophy and infernal bargain of visuals vs depth
  • 8:35 - Spellbook complexity and 157 individual spells breakdown
  • 12:46 - UI problems and overwhelming spell selection criticism
  • 16:11 - Information management issues and upgrade visibility problems
  • 23:25 - Spell synergies and Python code accessibility discussion
  • 31:14 - our story begins and spoiler alert warning
  • 41:19 - Enemy variety and creative monster design analysis
  • 50:22 - Final boss Mordred fight mechanics and phases
  • 57:03 - Music discussion and dungeon synth soundtrack evaluation
  • 1:05:13 - Rift Wizard 2 improvements and sequel features
  • 1:07:25 - Controls praise and mouse support excellence
  • 1:12:04 - rankings and final thoughts
  • 1:21:09 - similar games

Scott’s source code dump of all the Rift Wizard spells and skills google sheet can be found here.

Next episode: Remnant from the Ashes

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Intro music: Jerry Granelli - I Put a Spell on You

Outro music: K. Hoops - Rift Wizard main menu theme