Ordo ab Cubo! It’s a mad, mad, mad, mad world out there so what better way to celebrate than with Cube Chaos? The solo-dev effort of thousands of different units, synergies, and mayhem all warring in a hybrid RTS auto-battler filled with arena destruction, lasers, ants, stomach acid, warrior plants, snow knights, and yes repli-crabs. A truly unique experience, come listen to how its maybe was TOO unique for some of us, while the others frantically battle waves of clay anomalies and curious moils!
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- 1:23 - game stats
- 2:14 - one sentence description
- 5:44 - Cognitive load comparison to previous episode Daisomancer
- 8:08 - Steam Deck performance and Java runtime discussion
- 12:18 - Synergy mechanics and verbosity versus cognitive complexity
- 23:20 - our story begins… actually what IS this game?
- 28:01 - Different playstyles and time scaling strategies discussion
- 32:25 - Character classes and species combinations variety
- 38:32 - Art style critique and charming pixel aesthetics
- 50:09 - Story absence and lack of thematic elements
- 55:40 - AI-generated art improvement suggestions and visual discussion
- 1:07:16 - Boss fights and music quality feedback
- 1:11:20 - Community feedback and player experiences sharing
- 1:15:16 - rankings and final thoughts
- 1:25:32 - similar games
- 1:28:19 - listener letter and listener request week!
Next episode: Reignbreaker
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Dave Brubeck - Autumn in Washington Square
Outro music: Cube Chaos OST