O, glorious roguelikes! Listener request week returns with a recent hit in the traditional rogue sphere: Path of Achra. A Bronze-Age, Zoroastrian-inspired synergy simulator of brutal combat and Conan-like mythological flavor, Path of Achra brings us a menagerie of unique themes and playstyles ranging from dancing swordsmen, to telporting dreamer mages, to giant stone tank warriors, and of course: brutal naked apes. Escape the rising tides to The Obelisk and seek the stars, O Pilgrim! Struggler of the trench of slaughter. Praise Humbaba!
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- 1:45 - game stats
- 2:32 - one sentence description from the community
- 5:08 - Game mechanics explanation: turn-based grid combat system
- 8:38 - Tab key automation and streamlined controls discussion
- 14:06 - Spell synergy systems and trigger mechanics comparison
- 19:02 - Music and atmospheric soundtrack appreciation
- 23:28 - Developer background and sequel development plans
- 28:05 - Story fragments and world-building elements
- 32:14 - Difficulty cycles and progression scaling systems
- 38:49 - Path selection and arena design mechanics
- 47:26 - Character creation: cultures, classes, and religions
- 59:01 - Event log issues and quality of life concerns
- 1:04:28 - Arena design limitations and movement mechanics
- 1:13:51 - Slay the Spire comparisons and boss fight critiques
- 1:17:56 - Final ratings discussion begins
- 1:27:50 - similar games
- 1:31:13 - Podcast wrap-up and next episode preview
Next episode: Forty-Five
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Theo Croker - Imperishable Star
Outro music: Path of Achra OST