Eye see you! This week we gaze upon the wonder of The King is Watching: the kingdom management and goblin horde bashing simulator with a twist - your workers are only productive when you’re watching them. Kind of like being in the office and having your boss fly by your desk twice a day… An artistic feast with a deep level of meta-progression, try to survive wave after wave of horrid beasts and giant horrors from attacking your peaceful castle through the use of magic spells, special king-based powers, and however many magic unicorns you can summon to your defense.

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  • 1:43 - Game stats
  • 3:33 - One sentence description
  • 7:55 - First impressions & tutorial system discussion
  • 11:52 - Advisor Gustav & art design appreciation
  • 17:13 - Prophecy system & wave difficulty selection mechanics
  • 22:29 - Meta progression & strategy optimization criticism
  • 26:59 - Unit types & army composition limitations
  • 33:31 - King vision patterns & strategic differences
  • 39:10 - Building upgrade systems & RNG concerns
  • 45:35 - Battlefield mechanics & spell interactions
  • 55:14 - Spell system effectiveness & boss strategies
  • 58:29 - Meta progression pacing & king unlock issues
  • 1:05:54 - UI problems & upgrade tree navigation confusion
  • 1:15:45 - Music quality & overall game polish
  • 1:14:54 - Rankings and final thoughts
  • 1:20:49 - Similar games and show wind-down

Next episode: Hero’s Hour

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Intro music: Gene Ammons - Someone to Watch Over Me

Outro music: The King is Watching OST - 002B Village A