This week is a podcast episode so cunning you could brush your teeth with it! We finally answer the question: what if Dwarf Fortress, Zork, and Black Adder all joined forces into a game made by a single person in a 70,000 line long single program? Why of course the answer is Warsim: The Realm of Aslona! In our most widely divergent podcast thus far, we talk about goblin arena fighting statistics and gambling addictions, failing history exams of the Far North, and of course, the Doomstone!
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- 1:20 - game stats
- 3:03 - one sentence summary
- 6:45 - Colin’s keyboard complaint: no numpad makes game physically uncomfortable
- 9:15 - Procedural race generation discussion: 98 billion possible combinations
- 12:30 - Battle score mechanics and overpowered Behemoth lunar godlings
- 18:00 - Will’s detailed turn breakdown and Google sheet optimization strategy
- 22:45 - Arena betting as primary income source (78-85% of total income)
- 28:30 - Scott’s exploration focus: black market towns and world discovery
- 34:15 - Colin’s graphics criticism: needs maps and visualizations for engagement
- 39:30 - Kenshi comparison and emergent gameplay discussion
- 43:00 - AI-generated content future possibilities debate
- 1:04:49 - rankings and final thoughts
Next episode: Cogmind
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Sun Ra - Kingdom of Not
Outro music: Warsim main menu theme