The dead walk! It’s after midnight and something evil’s attacking your town in Terminus: Zombie Survivors. A turn-based, grid-based, permadeath RPG with open-world survival crafting, Terminus turns the spook factor up for this ghoulish episode with Walkers galore. Barracade that door, cover the windows with some bloody rags and cozy up in a corner of a pharmacy with your favorite roguelike podcast! And though you fight to stay alive, your body starts to shiver! For no mere mortal can resists, the evil of the Terminus! (Vincent Price laughter)

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  • 1:29 - game stats
  • 2:40 - one sentence description
  • 4:56 - Traditional roguelike classification debate and permadeath settings
  • 8:30 - Story setup and city navigation map structure
  • 13:34 - Open world survival mechanics vs linear progression
  • 20:14 - Crafting system complaints and hoarding behavior discussion
  • 28:11 - Multiple ending types and achievement-driven gameplay
  • 36:00 - Timer mechanics discussion (cold weather and resource depletion)
  • 49:05 - Combat effectiveness and weapon durability systems
  • 55:54 - Strategy optimization and character class differences
  • 1:00:26 - UI/UX criticism and controller accessibility praise
  • 1:07:49 - Looting workflow complaints and menu design issues
  • 1:21:04 - rankings and final thoughts
  • 1:33:55 - similar games
  • 1:35:00 - pokemon smash or pass stream with previous guest Daniru17

Next episode: Heat Signature

Contact us at grogpodzone@gmail.com!

https://grogpod.zone

Intro music: Artemis - Lights Away From Home

Outro music: Terminus in-game bgm