The pen is mightier than the sword! This week we crack open that new book smell with a first edition copy of Vellum: the third-person literary hack-and-slash game. We navigate the maze-like stacks, pet some colorful wolf friends, and talk about how many puns is TOO many for understanding a game properly. Don’t be quick to judge a book by it’s steam store page! There’s plenty of spells and quills and swords, but remember: A game a lone a last a loved a long the-

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  • 1:22 - game stats
  • 2:50 - one sentence description
  • 6:47 - Hub world complexity and literary theming commitment
  • 12:37 - Overly complex terminology and ability descriptions
  • 19:04 - Enemy design and literary theme implementation
  • 25:33 - “One more run” phenomenon and replay motivation
  • 29:17 - Positive aspects including UI and visual effects
  • 33:00 - Inscription system and meta progression mechanics
  • 38:26 - Vignette encounters and their effectiveness debate
  • 42:54 - Tome selection system and special level rules
  • 48:07 - Progression gating and attunement level complaints
  • 55:39 - End game content and endless mode discussion
  • 1:01:29 - Boss strategy discovery and magical lamp exploit
  • 1:14:13 - rankings and final thoughts
  • 1:22:08 - similar games
  • 1:24:50 - listener correspondence: does the GROGPOD need a public discord channel?

Next episode: 2025 Summer Music Fest

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Intro music: My Little Brown Book - Duke Ellington, John Coltrane

Outro music: Vellum OST - Boss Battle