Get in the zone! This week is a game with one wild journey from starting out as Starsiege: Tribes-themed extraction shooter to an original roguelite experience - it’s Deadzone: Rogue, of course! Awaken on a ship to shoot through piles of robots and uncover the mysteries that an unhinged space program influencer billionaire promises folks who sign up for a Mars cruise. What dangers might we face? Or NOT face? Maybe we are all just brains in a vat, if you think about it. Actually… you don’t want to think about it. You’d rather try to find some matcha on this ship instead. What you do you mean there’s no matcha on board? Oh that’s a big drill you have there…
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- 1:21 - Game stats
- 2:55 - One sentence description
- 4:47 - Tribes universe connection & extraction shooter origins
- 13:05 - Pivot from Star Siege to roguelike format
- 18:55 - First impressions & new player experience criticism
- 21:16 - Weapon choices, perks, & augment systems discussion
- 28:12 - Meta progression concerns & upgrade system critique
- 34:29 - Difficulty options & enemy health scaling problems
- 38:56 - Enemy AI behavior complaints & tactical shooter debate
- 53:10 - Protagonist voice acting & narrative setup
- 56:42 - Act One story reveal: brain in exoskeleton
- 1:08:01 - Act Three body horror & final boss fight
- 1:14:50 - Ending choice: self-destruct or escape decision
- 1:26:42 - Rankings & final thoughts
- 1:38:40 - Similar games & show wind-down
Next episode: Orcs Must Die! Deathtrap
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Alexa Tarantino - My Ship
Outro music: Deadzone Rogue OST - Luggage Tag