This week in “wait, that’s not a roguelike!” we tackle the Souls-like shooter Remnant: From the Ashes! A lot of high-budget games that aren’t rogue-first have been coming out with rogue modes and Remnant is no exception with it’s DLC-based mode: Survival. Join us to complain about getting bodied by bosses, watching out for archers, and trying to figure out just how much chocolate you need in a cake before you call it a chocolate cake.
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- 2:18 - game stats
 - 3:54 - one sentence description
 - 8:28 - Roguelike elements debate and randomization requirements
 - 11:04 - Story mode experience and memorable narrative moments
 - 13:29 - our story begins
 - 19:12 - Hub world design and Ward 13 underground base
 - 24:22 - Solo gameplay experience and earth biome exploration
 - 30:07 - Base game vs roguelike classification discussion
 - 34:14 - Story progression through different biomes and bosses
 - 39:39 - Survival mode introduction and DLC content discussion
 - 42:56 - Solo vs co-op gameplay balance and design
 - 48:21 - Trait system and loot mechanics in survival
 - 1:03:11 - Community feedback and souls-like accessibility discussion
 - 1:07:55 - community correspondence
 - 1:16:04 - rankings and final thoughts
 - 1:25:25 - similar games
 
Next episode: Azure Dreams
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Kenny Dorham - I Had The Craziest Dream
Outro music: Remnant OST - Black Wolf and Bloodshed