THE OOZE! IT SPREADS! We have a surprise double-feature this time because we accidentally beat our planned episode of Streets of Rogue too quickly. It turns out the apes that run this podcast ooked too hard for the new mayoral election and won in a landslide. So to balance out the podcast, we’re also talking about Devolver Digital’s surprise roguelike hit Loop Hero! Join us to hear about drug-hunting robots, zombie apocalypses, and the heat death of the universe. Brother may I have some more loops?
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- 1:44 - Streets of Rogue game stats
- 2:31 - one sentence summary
- 6:45 - Level design criticism and repetitive mission objectives
- 11:30 - Character variety and multiplayer vs solo gameplay differences
- 14:20 - Local co-op setup difficulties and controller configuration
- 16:45 - Disaster events and zany gameplay modifiers discussion
- 20:30 - Loop Hero introduction and card placement mechanics
- 23:15 - Auto-battler gameplay and equipment control limitations
- 26:00 - Resource grinding and gear replacement frustrations
- 31:45 - Watchtower strategy and meta progression building
- 37:30 - Necromancer character unlock and attack speed strategy
- 42:15 - Pixel art readability issues and font options
- 44:30 - Narrative appreciation and enemy encounter dialogue
- 57:47 - rankings and final thoughts
Next episode: Griftlands
Contact us at grogpodzone@gmail.com!
https://grogpod.zone
Intro music: Harlem Nocturne - Corelli Jazz Orchestra
Outro music: Craig Barnes - Slum Scrum