When you walk in Griftlands, you better watch your back. There’s no room for heroes, just mercenaries and hacks. Every decision counts, every card in your hand. Gonna need luck to get through this land. Join us as the podcast hosts use both our battle and negotiation decks to convince each other about Griftlands’ rankings this week. Tune in for Will’s chicanery-level rant on games that aren’t Slay the Spire. Better call Sal Ik-Derrick!

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  • 1:10 - game stats
  • 3:06 - one sentence summary
  • 6:14 - Story setup with bounty hunter Sal and revenge narrative
  • 8:09 - Run-based structure and character progression mechanics
  • 11:39 - Story comparison to Mass Effect and Hades approaches
  • 16:18 - Run length comparison to other roguelike games
  • 17:14 - Dialogue criticism and auto-skip functionality discovery
  • 22:38 - Combat vs negotiation deck mechanics explained
  • 29:43 - Game development theory and Slay the Spire comparison
  • 33:07 - Card upgrade system and visual design criticism
  • 41:04 - RPG vs deck builder identity discussion
  • 47:28 - Art style and Klei Entertainment visual aesthetic opinions
  • 54:34 - Potential improvements and single deck theory
  • 1:01:21 - rankings and final thoughts

Next episode: Monster Train

Contact us at grogpodzone@gmail.com!

https://grogpod.zone

Intro music: Tom Waits - Down in the Hole

Outro music: Griftlands OST - Smith Boss Battle Theme